production,week 2

So this week I had the same problem as last week where things just couldn’t be translated correctly from my 2d drawing to 3d..so I had to change a few things. Plus, I once again discovered that with the time limit I have since i still need to texture, light, and composite the piece, I had to simplify it a little more. I would have posted some pictures of my mistakes on here, but pretty much every mistake i made, either just made the whole model vanished or maya would just shut down on me before i could get a picture..kinda hard to explain if you’ve never used maya before but lets just say it wasn’t very happy with me. So I changed a few things, and eliminated a few things, but anything I changed I kept the overall feel of the original and I used alot of pieces from the original design, there just in different places.

section 1

the sun looking design at the top of section 1 is actually a clock. The face is opaque right now but once it has a glass texture on it, you will see the clockface, but here’s a screen cap of it while the model is transparent so you can see the clockface.

section 2

section 3

the front/center part of section 3 is going to be glass and inside are 2 bells. So heres a screen cap of the model when its transparent so you you can see the bells.

all pieces put together


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